![]() (basically the same as unlocking/locking dialogs) ![]() Can be setup to only turn on if you havent done a certain quest or read a certain dialog.To edit the settings you rightclick it with the npc wand.It will turn off if you go out of the off range.It will turn on when you get into the on range.Makes it easier to spawn all the mobs (Even modded ones).Click on the slot, in which you stored your npc, to spawn a copy of it.Right click the ground to bring up the Cloning Load Menu.Right click an npc while holding the Npc Cloner to bring up the Cloning Save Menu.Right click into the air to get nearby npcs and to freeze all npcs.Right click an npc, with the npc wand, to edit it.Right click the ground, with the npc wand, to spawn an npc.There you can remove the npc wand recipe or create recipes for the other items. In the global -> recipes you can create and delete recipes. This mod includes extra features such as factions, roles, and jobs, dialogues, and a quest system. The rest of the items are mostly used for aesthetic purposes while the weapons deal similar damage to the vanilla weapons. The tools are used to create new NPCs, mob spawners, and even copy them. ![]() While it works primarily for singleplayer, it is multiplayer enabled. Custom NPCs Mod 1.12.2/1.11.2 adds many new items and features.
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